Hi, I’m Kali — a UX, Immersive, and Product Designer with a background in fashion, visual art, and emerging technology.
I design emotionally resonant digital experiences that prioritize trust, clarity, and conceptual depth. My work bridges UX design and research, immersive design, and AI-enhanced interaction. I’m especially drawn to projects that rethink how digital environments can feel more human, inclusive, and intentional.
Currently enrolled in graduate studies at NYU Tandon in the Integrated Design and Media M.S. program, focusing on UX design, VR, and creative technologies.

Brands
I’ve had the opportunity to design across a diverse range of brands, markets, and customer profiles.
Tools & Interests
Figma, Adobe CC, Unreal Engine.
UX Design & Research, User Flows, Interaction Design.
VR & Spatial Experience Design.
AI-enhanced UX, Conversational Interfaces.
Accessibility, Biomimicry, Visual Storytelling.
Education
MS candidate, Integrated Design & Media
NYU Tandon School of Engineering (2024 - present, expected graduation May 2026), New York, NY
Focus: UX Design, VR, and Creative Technologies
MFA, Studio Art
Concordia University, Montreal, Canada
BFA, Studio Art
Emily Carr University of Art + Design, Vancouver, Canada
Fashion Design
Fashion Institute of Technology, New York, NY
Creative Background
Before transitioning into digital design, I was a fashion designer for over a decade. Fashion taught me how to design with real people in mind, move with agility, and prototype fast without losing nuance.
Most recently, I was the lead women’s outerwear designer at Tommy Hilfiger Sport, where I translated user insights, selling data, and trend forecasting into successful, research-driven product launches. I’ve also held fashion design roles at Cole Haan and TUMI, consulted for Karl Lagerfeld and Levi’s, and interned at Marc Jacobs.
Building on that foundation, I now bring the same user-centered lens into the digital world—designing across screens, VR headsets, and hybrid experiences to build thoughtful, emotionally aware products.
Prior to that, I was a visual artist, a background that trained me in aesthetics, conceptual thinking, and material exploration.
This combination of visual fluency and user empathy continues to shape how I approach spatial and digital design today.